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ship Object

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ship Object

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(

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[description] => The Epee is a perfect hit-and-run fighter: It is fast and packs a lot of punch with its twin Particle Cannons. It can also be refitted to carry a torpedo instead of its usual missile loadout. A major drawback is its rather weak armor and shielding.

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ship Object

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(

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ship Object

(

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[description] => The Rapier II is one of Confed’s most reliable fighter designs. It features excellent speed and maneuverability, combined with more than adequate armament and defensive qualities. As a well-balanced jack-of-all-trades, the Rapier II is still extremely popular with pilots after years of service.

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)

(

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(

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)

ship Object

(

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(

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[1] => Mass Driver Cannon,0,2,0

[2] => Turret,2,1,0

[3] => Torpedo,0,2,0

[4] => Image Recognition Missile,0,3,0

[5] => Dumb-Fire Missile,0,1,0

)

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[name] => Sierra 1

[description] => The Sabre heavy fighter fills the gap between the Rapier II and the Broadsword. Heavy firepower and armor go together with excellent maneuverability for a fighter of its size and class. The Sabre is without doubt one of the finest fighters the Confederation has to offer.

[TR] => 6

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)

(

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(

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[4] => Image Recognition Missile,0,3,0

[5] => Dumb-Fire Missile,0,1,0

)

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[id] => 3334

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[hexpart:protected] =>

[speed] => 4

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[description] => The Sabre heavy fighter fills the gap between the Rapier II and the Broadsword. Heavy firepower and armor go together with excellent maneuverability for a fighter of its size and class. The Sabre is without doubt one of the finest fighters the Confederation has to offer.

[TR] => 6

[turn_rate] => 3

[max_chaff] => 3

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[tailing] => 0

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[collidable] => 0

)